How to Import Substances to Substance Painter

Gametextures.com offers all of our materials in procedural file format called Substance, or .SBSAR. These files are easily imported in to the Substance Suite of software by drag and dropping with a short configuration process as described below.
To import a gametextures.com Substance SBSAR to Substance Painter please follow the steps below.

To begin working with our .SBSAR files in Substance Painter:

 Navigate to Substance Painter and in the top menu click File > Import:

An Import Resources dialog will open:

More .SBSAR files can be added to your resources:

For a majority of the .SBSAR you will work with, setting it to basematerial will be optimal. The location you import your resources to will depend on your workflow and how often you plan on using this particular substance. 

Current Session: This location will be a temporary import that will only exist during this session of Substance Painter.

Current Project: This will be named after the project has opened or started during the current session. Choosing this option will ensure that this Substance is accessable for this project no matter when or where you open it but it will not show this material when opening a separate project.

Shelf, Shelf: This is the general shelf used by all projects, importing to this location will ensure that the substance is able to be used across all projects and would be the best option to use for .SBSAR files that will be used often. 

Once the Substance has imported it will appear in the shelf wherever it was directed towards in the previous dialogue:

Common Issues: 

"When I import a substance to substance painter, it seems to hang - What's going on?" -This is fixed through a registry edit as suggested by Allegorithmic.

What follows is a brief one minute video of the action in question. 

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