How to Setup a PBR Material for Cycles Render in Blender
Cycles is Blenders PBR based production renderer.
Cycles is capable of using GPU based rendering, more information on that can be found here:
https://docs.blender.org/manual/en/dev/render/cycles/gpu_rendering.html
Getting Started:
Press Shift+A to bring up the add menu then navigate to shader>Principle BSDF.
Importing Bitmaps
Bitmap images for the material can be dragged into the graph editor.
Roughness:
The roughness map will need to be inverted.
Normal:
Ensure the normal direction is correct when plugging it in at this point.
Setting the Color Data:
Everything needs to be set to non-color data except for albedo.