How to Setup a PBR Material for Cycles Render in Blender
Cycles is Blenders PBR based production renderer.
Cycles is capable of using GPU based rendering, more information on that can be found here:
Press Shift+A to bring up the add menu then navigate to shader>Principle BSDF.
Bitmap images for the material can be dragged into the graph editor.
The roughness map will need to be inverted.
Ensure the normal direction is correct when plugging it in at this point.
Setting the Color Data:
Everything needs to be set to non-color data except for albedo.